"The Danube Empire" version 1.0
	by Michael Jeszenka mjeszenka@usa.net
	http://www.jatek.net/civ2/civ2.html


	Now that you've read my lengthy document briefly describing the events that were taking
place in Hungary you are ready to begin.

***Fantatstic Worlds add on disk required. If you don't have the sound then e-mail me or go to my
   site. There are new sounds that make the scenario a lot better.***
	
-Victory-
	You have 120 turns, probably a lot more than you need. Plan your attacks carefully, 
make sureyou have enough siege equipement for the fortified towns or Guardtowers. To win you 
need 75 objectives. The Magyars start off with 26, that means they need to roughly increase the 
size of their kingdom by three times. Many of the objectives are in Turkish hands, so you will 
have to take the offensive on that front for victory, even though they outnumber and outprodcue 
you. As the Magyars, it is the best and safest way to repeat history. Do as they did. If you
are the Turks the scenario will be much easier but still fun. Play them for the easy victory.
Just wage and all out war against Hungary and fight a war of attrition. As the other European
powers (Hapsburgs and Poles) conquest in Bohemia is the easiest way for early expansion. Try
not to fight a war with the Neutral because they have city walls with exellent defenders. You
will eventually want to march into Hungary but be sure to keep a barrier of Hungarian cities
between you and the Turks. The Turks have a massive army and outproduce everyone. The Magyars
should be able to hold their own because of their fortifications in Transalvania and Serbia. If
they are conquered these fortifications will be lost and nothing will hold the Ottomans back.

-Negotiations-
	You can make and break treaties and alliances. The only non negotiating civ is the nobles.
You might want to build envoys to establish embassies.

-Buildings-
	All your cities start out content. You are giving 50% of the wealth to luxeries and 50%
to taxes. This way you won't have to worry about civil unrest. The larger cities obviously have
more improvements in them. The only improvements that will need to be built in the scenario are
forges (factories) and wells (aqueducts). Citis cannot grow past 12 (except Istanbul which starts
at 13) because you have not discovered sanitation. A garrison is a barracks, tournaments are a
colleseum, a mosque is a temple, and fortifications are city walls. If you any more questions 
as to what a building does just go to the civilopedia.

-Wonders-
	Wonders cannot be built during the scenario. Most of the ones already built are obselete.
They are just there to make the city more valuable. Wonders that actually help you are the Middle
Eastern Empire in Istanbul (Richard's Crusade), Matthias' Code in Budapest (smith stock exchange)
Guilds in Firenze (Colossus in Florence), Hapsburg seat and Bach Cathedral in Wien (hanging gards)
Matthias' church in Budapest (shakespear) Aya Sophia in Istanbul (Oracle) and Michelangelo's 
chapel in Rome and Great University in Pozsony (Coperniscus in Pressburg). Some of the wonders
were not already built when the scenario began but they did come into effect of related to the
time period. I didn't want humans to build them because they would wind up in the wrong cities.


-Cities-
	I wrote the city names in vernacular. Some of the city names you'll will not recognize
unless they were in English. It really doesn't matter. You can get a good idea what are the name
of the cities today if you have a map and see which ones are the largest ones in the area.


-Money-
	If you look when you start the scenario, you aren't making much money at all! Unless your
the fundamentalist Turks. You are not going to want raise taxes because of civil disorder. This is
how you can get money. Kill an enemies plunder unit or treasurey. Every time you get the message
box that someone plunders a certain area you will know that a Plunder unit has popped up in the 
area. Same thing when it says taxes collected. Seek and destroy.
	Another way to get money besides conquering is trade routes. But be careful, if you are
they Magyars you will be engaged in war a lot and may not have the luxery of time to build a
carriage or merchant. Be careful if they are wandering in hostile territory. A great and safe
place for trade routes in Italy. Build a boat on the Adriatic and ship them across.

-Units-
	You will see I have experimented with the values of attack and defense and firepower. This
adds a new element to Civ2 warefare, luck. Before if you sent a cannon against anything it would
win. Not the case anymore. Back in the 1400s, a cannon was powerful but inaccurate. So for the
scenario I gave cannons and musketeers very low attack, symbolizing bad accuracy. However, they
make up for it in firepower. If they score a hit it will do lots more damage, but that is when
they score a hit. This makes units with more firepower more effective on open terrain. The ratio
of hits between a firepower unit and a non firepower unit will be closer than in mountains. But
the firepower unit has the advantage because it will be doing more damage.
	When you siege, you are going to want your firepower units to attack first. This is because
the defenders won't be veterans so you have a higher chance of scoring a hit. Chances are a cannon
won't be able to kill a stronghold in one attack, so the stronghold will be weakend and gain 
veterenstatus. Now it will be almost impossible for firepower units to score a hit. So you charge 
in with something that either has a lot of basic attack or hitpoints.
	You will see there are 2 types of cannons. Field piece and Heavy cannon. Field pieces have
better accuracy but lower firepower. Battering rams will not be useful at all on the battlefield
unless you are attacking a city with city walls. In this case attack with battering rams first 
because they ignore city walls and are cheaper than cannons. So do heavy cannons but they are 
inaccurate.
	Black Army units are your mercenaries. Use them sparingly because they are good and you
can't build them. The only way to get more of them is too destroy a stronghold or capture a 
weapons depot. You will get another batch of 6 on the 20th turn.
	Plunder and Treasury units are a good thing. They cost a lot to build (though you can't
build them) so you can disband them in a town to help production. The Treasurey cannot be replaced
so use it wisely. If you kill Plunder or a Treasurey then you will gain lots of money.

-Events-
	Events work heavily in favor of the Magyars and Ottomans. Magyars recieve Black Armys
from certain triggers and the Ottomans convert Christians into slaves or muslims when they kill
a Guard Tower, Castle, or capture certain cities. The Magyars are surronded by people who will be
getting random amounts of plunder so they can intercept them. I used up the entire events file
so watch out for suprise events. By the way, if you are the Magyars, do not let the Turks capture
Budapest! Your civilization won't be destroyed, but it won't recover from the shock. If Matthias
dies in battle the scenario won't be over, but he is an extremely powerful and irreplacable unit.
Giskra is also an irreplaceable unit.
	When you get an event that says weapon load sited, that civ recieves a weapon depot.
Matthias enters the scenario after 4 years, when Holy Roman Emperor Frederick handed him the crown
of Hungary.

-Technology-
	Forget about research, I made it almost impossible! You won't be able to steal the special
techs that allow units for certain civs only. You have 50% go to luxuries and 50% to taxes.

-Villages-
	These are airbases. They will greatly work to your benefit. Villages represent suburbs,
thus enlarging visual apperance of the city. This makes sieges a bit more interesting to defend
against because instead of siting there in the city with fortified units, you have to protect
certain areas. Or the other way around if your attacking. If you hold this part of town, it will
offer a refuge from stacking your army on one hill square and then getting 10 units blown away by
one cannon.
	Villages also represent populated areas but where no major cities are present of areas
that would be unsuitable for towns in Civ2 i.e. hills.

-Final Notes-
	The Russian area of the map is not filled up with cities. I made it like this because they
would be irrelevant to the scenario and give excess power to the Turks, who don't need it, and the
Poles, who were great in land mass but not a powerful military as the extra production would
increase. This scenario is dedicated to the Magyars during the 15th century who fought so bravely
and successfully against impossible odds without any help to save their country and Europe for
Christianity, and recieved no credit.

-Credits-
	Many of the units I editted to make them look the way they do. I created only Giskra from
scratch. I got the rest of the units from Harlan Thompson's ancient unit collection. I got city
icons from Harlan's icon collection. (Both available on my site) I go the minning graphic from
The Thirty Year War Scenario. The village icon was copied from Allard and Andrew's site. The
mountain graphics were made by Harlan. The terrain I got from Fantastic Worlds. Some of the special
terrain I got from Jess's Al Andalus scenario. The Hapsburg and Turkish flage were also created
by Jess Balsinde. The Barbarian flag I got from John Ellis's ColoniesII scenario. The Sultan unit
I stole from the Great Crusades. If there is else I forgot to mention then please tell me.
	The sound I got from Fantastic Worlds and Braveheart the movie. I just recorded the sounds
from the battle of Sterling Bridge.
	You can trust me for almost 100% historical accuracy. My sources include The Corvina 
History of Hungary by Peter Hanak, The Spirit of Hungary by Stephen Sisa, The Ottomans by 
Andrew Wheatcroft, The Harper Encyclopedia of Military Biography by Trevor N. Dupuy, and a 
first hand Magyar perspective from my father and cousin. If anything isn't historicaly accurate
then it is probably for scenario enjoyability purposes. Thanks to everyone who playtested,
especialy MrTemba and Jess Balsinde for his "perfectionist" advice.

-Distribution-
	Anyone is welcome to put this scenario on their site as long as they send me an e-mail
telling me that they are going to and where the site is. Credit me as the author and selling is
prohibited!!! If your site won't allow you to put up the sound because of how large it is, add
a link to the sound file on my site. I want people to have the sound because its new.